- 3DS MAX 2015 TUTORIALS HOW TO
- 3DS MAX 2015 TUTORIALS SOFTWARE
- 3DS MAX 2015 TUTORIALS SERIES
- 3DS MAX 2015 TUTORIALS FREE
Just create a cylinder like I show on the image Just add symetry modefier and turbosmooth and when it comes to 90 degreas edges create 2 edges along like I show on the image create a extra edges like I show on the image along the edges that have to be more sharp. The lest part of the modeling will bee edge thikening. Now using weld and expending polygons make edges deaper I Finish the top part of the gun like I show on the image Then start to expend other adges and then you should weld the verteces that need to be welded by selecting target weld in the vertex option. by selecting the edges and holding shift and draging them you can create new polygons like I show on the image. Important, the good scope for 30-30 is an important part of a gun, so modelling this part is essential for a good model. On top of the plane like I show on the image and add a little opacity to it and convert it to editable poly, since making a gun look real is Step 1įirst things first.go to create panel and Create a plane like I show on the image and apply the reference image texture on it.(i found this beretta image on google)Īfter select that plane, right click on it, object options and untic “show frozen in gray” now you can frizz that object. Let me help you avoiding mistakes and equipping you with powerful techniques and knowledge in game ready 3D art creation.In This tutorial I will show my way of creating high poly weapon in 3d max. In my spare time I enjoy creating tutorials in which I share all my tips and tricks which I gathered over the years.
3DS MAX 2015 TUTORIALS SERIES
I worked on titles such as Far Cry 4, Splinter Cell Blacklist and the Crysis series as well as other non disclosed titles. I started my 3D Artist career at Crytek before working at Ubisoft Toronto for five years.
Instructor BiographyHi! I'm Tim - Senior Weapons Artist at Digital Extremes where I proudly contribute to their latest game!
3DS MAX 2015 TUTORIALS SOFTWARE
What are the requirements?It is recommended to follow the course with the same software we use throughout the tutorial:ģDs Max 2017 (can be 20 too) and Substance Painter 2 or the latest 2017 installement of Substance Painter.
3DS MAX 2015 TUTORIALS HOW TO
Add additonal normal map with curvature and AO information and learn how to add text as well as creating an almost infinite amount of different looks and styles by switching out our base layers. You will also get to know the latest tools that Substance Painter currently has to offer. Learn how to create our base layer materials and how to use procedural textures, masks and generators to form up the wear and tear on our mech resulting in a photo realistic appearance. Right after that you will learn how to make an ultra realistic texture for our mech. Substance Painter - TexturingIn the Substance Painter part we will then bake our normal map as well as other important support maps. After the modeling process we will jump straight into the UVW Editor and focus on the importance of an optimized UV-Layout to get the maximum out of our later texture. 3Ds Max - ModelingThe modeling part covers the scene setup followed by the low and high-poly modeling in which we make use of advanced actions, modifiers and tools to help us create the battle mech.
3DS MAX 2015 TUTORIALS FREE
At the end of the free part you have the option to learn even more with the extended edition in which we go over 10 more triple A quality PBR textures. Every step is documented without fast forwarding. Follow along as this comprehensive 15 hour+ long course as we model, unwrap, bake and texture a battle mech to current video game standards. Do you think about a career in the video game industry as a 3D Artist and happen to like Battle Mechs? Then this tutorial might be perfect for you.